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Load configurations from xml files using custom configrations sections


Use this to load up entities in a entity register.
Idea is that during initialization of the game or a gamestate or even a scene this creates a "standard register of entities" that are commonly used. Like loading all menu items, textures for entities and there settings.
Closed Oct 14, 2010 at 2:40 PM by cHUCkie


cHUCkie wrote Oct 12, 2010 at 9:27 PM

I've implemented a solution for this, but it's PC only.

The System.Configuration classes are not available when developing for XBOX 360 so this feature is going to be scrapped. I'm going to use the content pipeline and xml content files for this instead.

wrote Oct 14, 2010 at 2:40 PM

wrote Feb 13, 2013 at 12:43 AM

wrote May 15, 2013 at 12:49 AM