Create a command system that stores commands to allow playback

Experiment with implementing a command pattern that stores all given commands for each frame.   In this way you can replay events.   The purpose for this is also to allow scripting of entites or de...

Id #205 | Release: None | Updated: Feb 13, 2013 at 12:43 AM by cHUCkie | Created: Oct 14, 2010 at 2:52 PM by cHUCkie

Implement a manager for input

Make the input component a game service.   A controlller that want's to access the input manager just creates a facade class that uses the input manager.   controller { _playerController = new play...

Id #204 | Release: None | Updated: Feb 13, 2013 at 12:43 AM by cHUCkie | Created: Oct 14, 2010 at 2:47 PM by cHUCkie

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